Disclaimer: This page is a bit out of date, as I’m working on a brand new portfolio site. This page will redirect you there when it’s done! (Feb. 7, 2017)
Below is a list of games I wish to share with those seriously interested in my work. Please note that this is not a list of all of my games or projects! All of my games can be found here and my non-game projects here, if you’re looking for that.
Please click on the title of the games for full descriptions, video demonstrations, download/play links, and accolades.
If you would like more information, or would just like to get in touch, please feel free to contact me at firstname.lastname@example.org.
Bro-Mag Arena: Designed and developed in under 72 hours for Ludum Dare 36, for which the theme was “Ancient Technology,” Bro-Mag Arena is a multiplayer party game in which players challenge each other in 3 arena-style minigames.
OMNI: Play as an action platformer character who suddenly finds himself omniscient after ingesting a strange power-up. With your monitor as your vessel, explore the world outside yours. Designed and developed in under 72 hours for Ludum Dare 31, for which the theme was “Entire Game on One Screen.”
Barely Afloat: Designed and developed for Global Game Jam 2015 in under 48 hours. Play as an innocent child who has just awoken to a sinking ship, on a quest to find her parents.
Fog: Two children explore wonderful world enshrouded by a mysterious white fog. A visual masterpiece thanks to the wonderful Pamela Pizzaro-Ruiz. Designed and developed in under 48 hours for the Ludum Dare 26, of which the theme was “Minimalism.”
Winner: National STEM Video Game Challenge 2013, High School Open Platform, Team
You Only Get One Pig: Play a variety of minigames involving but one pig, Porkers. Oink oink. Designed and developed in under 48 hours for the Ludum Dare 28, of which the theme was “You Only Get One.”
Phase: Inspired by “The Impossible Game” by FlukeDude, this game strives to challenge the player mentally as the color of tile the player collides with changes every 10 seconds. Designed and developed in under 48 hours for the Ludum Dare 27, for which the theme was “10 Seconds.”
4 Hour Jam: A weekly game jam challenging participants to make a game based on a community submitted theme in just 4 hours.
Rainbow: An esoteric programming language that runs on a virtual machine which takes instructions in the form of 3 byte hexadecimal strings from color values of pixels in a bitmap image.
Easy Twitter API: A wrapper using OAuth self-authentication to expose Twitter API 1.1 endpoints for client-side use.
ROOMS: RIT dorm room layout designer. Designed and developed in under 24 hours for an RIT Computer Science House internal hackathon.