Games

Disclaimer: This page is a bit out of date, as I’m working on a brand new portfolio site. This page will redirect you there when it’s done! (Feb. 7, 2017)


Below is a list of most of my games I’ve developed to date, roughly ordered by most recent to oldest. Please note that this is not my portfolio! My portfolio can be found here, if you’re into that kind of thing.

2016

You’re tearing me apart: Experience Johnny’s sheer emotion during his final moments in Tommy Wiseau’s American classic film, The Room. Designed and developed in under 48 hours for Ludum Dare 37, for which the theme was “One Room.”

Noah and The Quest to Turn on The Light: Currently in development. Noah and The Quest to Turn on The Light is a personal game about dependency on external validation and how that dependency affects creators.

Bro-Mag Arena: Designed and developed in under 72 hours for Ludum Dare 36, for which the theme was “Ancient Technology,” Bro-Mag Arena is a multiplayer party game in which players challenge each other in 3 arena-style minigames.

Addicted: Designed and developed in under 48 hours during Global Game Jam 2016, for which the theme was “Ritual,” Addicted is a beat ’em up style dungeon crawler about fighting addictions.

2015

Psychra: Designed and developed in under 72 hours for Ludum Dare 34, for which the theme was both “Two Button Controls” and “Growing,” Psychra encourages players to explore the world as it grows around them.

Low-Poly Safari: Designed and developed in 4 hours for 4 Hour Jam Week 3, Low-Poly Safari takes players on a lovely tour through a low-poly desert full of pigs.

Mirrors: Designed and developed in 4 hours for 4 Hour Jam Week 2, for which the theme was “Light and Darkness,” Mirrors is a game in which the player controls two runners, causing them to jump simultaneously.

Blast!: Designed and developed in 4 hours for 4 Hour Jam Week 1, for which the theme was “Construction\Destruction,” Blast! is a energetic, lively, and friendship-ruining table-top game in which players play bombs, then modify them in hopes of destroying others’ walls while preserving their own.

Plug ‘n Play: Designed and developed in 4 hours for 4 Hour Jam Week 0, for which the theme was “Indirect Interaction,” Plug n Play is a game in which two players attempt to maneuver two connectors, in an attempt to connect and go in direct.

HOSTDesigned and developed in under 48 hours for Ludum Dare 33. Play as an employee of HOSTOS, a mysterious company whose business is controlling humans and helping them successfully accomplish everyday tasks.

Barely AfloatDesigned and developed for Global Game Jam 2015 in under 48 hours. Play as an innocent child who has just awoken to a sinking ship, on a quest to find her parents.

2014

OMNIPlay as an action platformer character who suddenly finds himself omniscient after ingesting a strange power-up. With your monitor as your vessel, explore the world outside yours. Designed and developed in under 72 hours for Ludum Dare 31, for which the theme was “Entire Game on One Screen.”

Orbit: Use your tractor beam and physics to realign planets and solve puzzles. Designed and developed in under 48 hours for Ludum Dare 30, for which the theme was “Connected Worlds.”

Mind Your Business: Play as a wordsmith an acrobat of the conscious and subconscious world. With each interaction your life hangs on the line, get the right impression of the person you are talking to before it is too late. Designed and developed in under 48 hours for Ludum Dare 29, for which the theme was “Beneath The Surface.”

FluffyDark: Developed for Global Game Jam 2014 in under 48 hours. In FluffyDark you play “as two sisters with the unique ability to shift between worlds and forms, you travel forwards in attempt to escape…”

2013

You Only Get One Pig: Play a variety of minigames involving but one pig, Porkers. Oink oink. Designed and developed in under 48 hours for the Ludum Dare 28, of which the theme was  “You Only Get One.”

Phase: Inspired by “The Impossible Game” by FlukeDude, this game strives to challenge the player mentally as the color of tile the player collides with changes every 10 seconds. Originally designed and developed in under 48 hours for the Ludum Dare 27, of which the theme was “10 Seconds.” Now on Android!

Fog: Two children explore wonderful world enshrouded by a mysterious white fog. A visual masterpiece thanks to the wonderful Pamela Pizzaro-Ruiz. Designed and developed in under 48 hours for the Ludum Dare 26, of which the theme was “Minimalism.”

2012

Sammich Napper: A henchman for the Nefarious Dr. Goat explores his inner evil by stealing the sandwiches of innocent people in the night. Designed and developed in under 48 hours for the Ludum Dare 25, of which the theme was “You Are The Villain.”

Matching Blitz: Match colored tiles in a race against the clock. Developed in about 20 hours of work total, not that it makes the very simple game appear any better.

Zombie Dungeon: Make your way through dungeons full of different elemental zombies and fight scary spider-bosses. My first real attempt at game development.

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